Osa 35: Wyrmandalus ja Orderin alku

Julkaistu 2007-04-27 05:04:00 EEST.

Loputon Päivä (osa3)

 

Liitto on muodostettu, kolmetoista on määrätty päättämään mitä tulevaisuus tuo tullessaan, kun ennustus lähestyy loppuaan.

 

Joku ulkopuolinen hallitsee salia, sillä nälän tai ajan tunnetta ei ole kellään. Alasdairin pelon huudot kaikuvat hallissa, ja keskittyminen on vaikeaa. Silmarion menee murtuneen druidin luokse ja tuijottaa tätä silmiin, kunnes druidi nielaisee kielensä. Mabnuthor taputtaa tätä selkään, ja druidi saakin henkensä kulkemaan taas. Leian kohtalokas kysymys ”Voiko tuota lopettaa?” aiheuttaa epämiellyttävän kuumuuden Alasdairille, kun Håkan vastaa ”Voi” ja suuri tulipatsas sinkoutuu hänen kädestään kärventäen Alasdairin elävältä, tuskanhuudot särkevät korvia, mutta loppuvat hyvin pian, vain kaiku vastaa. Ja Leia toteaa, että ”Jatketaan”.

 

Liitolle on vielä hieman epäselvää kuinka Wyrmandaluksen sauvaa käytetään ja kuinka se kootaan, ja ketkä sen kokoaisivat. Ilmeisesti tarvitaan yhdeksään yhdistämään sauva. Versiot yhdistämisestä ovat hyvin samankaltaisia paitsi että Håkanin mielestä tulisi uhrata yksi sielu, Lotte yhtyy tähän, se kuulemma helpottaisi rituaalia. Elisa on hieman vaikeana kun keskustellaan uhrista. Esitetään mahdollisuutta, että eikö ringin ulkopuolella olleiden, nyt kuolleiden ruumiiden sieluja voisi käyttää uhreina. Mutta usein riittää, että vain kysyy. Makon ilmoittautuu vapaaehtoiseksi kun Vottere tätä kysyy. Rituaalin suorittaa neljä henkilöä; Lotte, Håkan, Vottere ja Neshilim. Leia käy kiittämässä Makonia vielä tämän uhrauksesta, mutta Leian korusanat Yavannasta Makon kuittaa ja pyytää saada olla rauhassa.

 

Rituaali kestää ehkä muutamisen tuntia, kun Makon asettaa sauvan viimeisen palan, sen kärjen, niin samantien hän luhistuu lattialle kuolleena. Rituaalin jälkeen sauva on valmis ja kasattuna, Vottere julistaa tätä puheellaan suuresta voimasta ja vastuusta. Mabnuthor lyhistyy samalla kun sauva saadaan valmiiksi, mutta Leian herättelyt palauttavat hänet luoksemme. Herättyään Mabnuthor marssii sauvan luokse, jota kahdeksan kättä vielä pitelee ja toteaa, että ”Tämähän on minun” ja vastentahtoisesti kädet irtoavat sauvasta yksitellen ja Mabnuthor jää yksin pitelemään valtaisaa Wyrmandaluksen sauvaa.

 

Keskustelu siirtyy seuraavaksi poispääsyyn, Silmarien pinkaisee valokeilaan, mutta tulee hyvin pian paniikissa takaisin. Hetken kuluttua valokeilasta kävelee valohehkuinen hobitti, joka väittää olevansa itse Wyrmandalus. Kaikki tuntevat hänen olevan oikein miellyttävä persoona. Wyrmandalus pitää puheen kaikille, mutta ilman sanoja, mielikuvat ja tunteet virtaavat meihin kaikkiin.

 

Ladies & Gentleman,

You must be wondering many things currently, as undoubtedly there have been events which go past your sphere of understanding. Worry not, Avatars, you shall see the light in due time.

I am Wyrmandalus. Circumstances has allowed us to meet, which all of you should feel priviledged. I am neither dead, dark elf nor a dragon, as so many evil rumors have told. Many of these rumors were created in our Cabinet of Greater Secrets to cover up certain facts that the World was too immature to digest.

Fear not, as I am not the grim reaper and certainty no advocate of the Devil himself. I am here to guide You through your rebirth and see that protect you from the forces of evil currently in full pursue. This is a safe haven, that none can pass without my express approval. Hence, take a seat, this is going to take a longish while.

Ancient Origins of the Order

In the Second Chapter of Time, the Order of Hermes was founded by wizards who had descended from the Cult of Mercury1 , which in turn took its wisdom and knowledge of the mystic powers probably from the Creators themselves. The Seekers of the lineage of Arteman, a group of Magi who investigate the past in search for the origins of magic, believe that these ancient wizards had some contact with those beings known to the later races as Gods. Evidence of wizards in ancient Egypt and still more ancient Babylon suggests that even the cult of Hermes was a descendent of a previous order from the early history of the cultures of the Originals, from the First Chapter of Time. Again, these Egyptian and Babylonian sorcerers, say the Seekers, had contact with what commoners called gods who taught them the basic elements of a theory of magic. Any history as to the origins of Babylonian and Egyptian Magi, however, is purely legend. The Seekers call this 'history' the legend of the Old Ones.

The history of the Order of Hermes, for most Magi, begins in Kwitche.

The Cult of Mercury

Among the foremost priesthoods in Kwitche before the Nations of the Strongest was that of the Temple of Mercury. This priesthood used its powerful ritual magic to help defend Kwitche from its worst enemies and to protect her Holy Alliances as they united the Western world. The great secret of the Mercurian priesthood, however, was that they were not dedicated to the pagan god Mercury, but to the power of magic that could be found throughout the world. Centuries of patronage by the wealthy of Kwitche allowed them to delve deeply into the mysteries of magic, gathering knowledge from every corner of the Alliance and beyond and hoarding it in their temples. In the second century BC2, the high priest Plentarch of the Nazwiska temple codified the rituals of the cult of Mercury into thirty-eight spells, each of which had to be studied separately. Most of these spells were elaborate rituals that required scores of wizards who were tightly bound to each other by training and purpose - the more that were gathered, the more powerful was the spell. The tomes that described these spells, however, have long been lost. With the coming of the stronger Empires, trouble came to the Mercurian priesthood. Infighting and jealousy, yielded probably by diabolic fragments of the conquerors, of the relative standing of various temples with the emperor began to fragment the Mercurians.

It was evident that time of the Alliance would soon be over. Last preparations were to take place. The exact nature of those preparations is known only by few and so it is best to remain. The forces woken were more powerfull than seen ever before. Much changed and once the wake of the Tide had withdrawn the outcome was shocking to see.

Throughout the former Alliance the remaining Mercurian priests hid from the hostile legions, seeking places of power far from human habitation and taking their knowledge of magical power with them.

The Time of Imprisonment

For centuries, the remnants of the Mercurian priesthood hid their presence, burying themselves in the study of their arts. Their contact with the mundane world was rare, for basic necessities and apprentices were all that most required. When a magus learned of rumours of a wizard or a magical place, he would go prepared for a struggle - and when two magi met, there was invariably a violent confrontation leaving at least one dead.

This tradition is best seen in the dark elvish community, even today. The lore of magic knowledge as aid for improving and enlightening was wading, only fragments of ancient skills utilised by malevolent dark elves, decadent silver elves or the few inept humans who learned how to harness some nyances of their Gift.

On both sides of the Chapter change, the turmoil in Zanziar matched the turmoil among its wizards, and many wizards found themselves caught up in it. A tragic few tried to stop the tide of new races flowing into Zanziar, only to find that their power alone was no match for the new magic of the tribes or the treachery of their succumbed fellow. Some magi became court wizards for mundane lords, but most of these were either eventually driven out by their fearful erstwhile patrons or sought out and slain by greedy wizards from the fringes of civilization. The barbarian invasions of the Isles of the coastal Zanziar saw the mixing of many different supernatural traditions and left the islands a patchwork of suspicious wizards

Prior to the Founding of the Order of Hermes, there were few organizations of wizards. The Cult of Mercury had foundered many centuries ago, and since then, only ephemeral and uneasy alliances had formed. Then, in the seventh century, the power of the new races became a threat which led to unity among the magi much as it did among the disparate mundane nations. The dark forces invasion which swept through the northern wastes swallowed up some wizards of renown, forcing even the most self-centered and suspicious of magi to take notice. An uneasy alliance was formed among the wizards of the Barrier Mountains, and magi used their arts to aid the Iiri in turning back the norri advance. It is said that similar alliances took place in the East, among the magi of the Mustangian Empire, but little is recorded of those efforts.

One Maga from the White Mountain region observed and assisted this alliance of wizards, and felt that such a truce among wizards would be necessary if the study of the Arts of Magic were ever to advance toward its potentials.

In 731 of 2nd Chapter, this maga, Trianoma, took this vision to the home of Bonisagus, a brilliant wizard and a great magical theoretician who lived in the dwarven mountains, and she convinced him to work with her to develop ways in which magi could live with one another in mutual trust. Trianoma had spoken with those magi of the Angband Alliance who she thought would see the advantages of peace, and prevailed upon the sorcerer Carpandus to share his knowledge of wards and magical barriers. The three of them developed the Parma Magica, a magical shield that, in combination with attunement to the magical Arts, would protect its bearer from attack. Wedded to the new, flexible codification of magic on which Bonisagus had spent his life working, this discovery allowed a well prepared magus to feel safe among other powerful wizards. Trianoma and Carpandus demonstrated these discoveries to several other magi of the region and persuaded many of them that an Order of magi would be possible.

The Order of Hermes

767 -- The Founding of the Order of Hermes

Early on the spring, on day of dragontide 12 magi came together at Durenmar in the White Fang and swore to the Code of Hermes. For months before this concord, they had wrangled and argued over the composition of the Code, until all were satisfied. Included among them were those who owed their magical knowledge to the Mercurian priesthood, but there were also some with other traditions as their roots. Two Magi were missing from the swearing of the Code, though had been there in the preliminary stages. Carpandus, whose work was so important to the possibility of a unified Order, had died in the previous year. The other was Tremere. The Concord of Durenmar saw the birth of the Order of Hermes. The 12 Magi that were present became the Founders of the Order.

· Bjornaer - the child of a shaman and a shapeshifter, this barbaric human wizard was cursed and abandoned to die by her clan. However, inheriting the gifts from both her parents in full strength gave her the ability to survive. Her magic prior to the Founding of the Order was alrgely self-taught. Many of the other Founders looked down upon her and her powers, but Bonisagus was eager to incorporate her magic, since her different approach to magic promised to teach him much. She studied with Merinita to learn Arcanae and the basics of Hermetic Magic, but was never able to get more than a spark when it came to Ignem magic.

· Bonisagus - Bonisagus was the brilliant but reclusive hobbit Magus that brought together disparate traditions of magic into a form learnable by all. He also created the parma magica with a sorcerer called Carpandus, so that wizards could meet without fear of attack. He liked the idea of a union of wizards suggested by Trianoma for he was not fond of the warfare that often raged between wizards before the founding. He was a gentle man, and had a reputation for being harmless and extremely honourable.

· Criamon - The non-Arcanaised version of this Dark Elvish wizard's name was Qahir'amon. There was a lot of discussion about his eligibility to join the Order, because of his roots, especially as many of the Founders had fought the Dragons and their minions. Trianoma was keen for him to join, for she could see that the strength of the Order was in diversification. He actually had little to do with the founding of the Order, though he saw it as a positive step because once it was founded he would no longer fear the intrusions of other Magi. He was instrumental in getting the Code to recognise the importance of a magus's privacy. Fears about a heathen in the Order were lessened when Qahir'amin revealed that he had abandoned both dragons and his people in favour of using his magic as a pathway to the Enigma, a concept that to the other Founders was a difficult concept to comprehend, but from his writings sometimes seemed to be a universal principle, sometimes a metaphor for human thought, and sometimes a deity.

· Diedne - an Iiri druid, and a friend of Merinita, Diedne taught Bonisagus the use of spontaneous magic, though she was incapable of casting a formulaic spell. Her House began as one of the largest, for she persuaded many of her fellow druids to join the Order. In the early days of the Order, this House consisted of druids, for Diedne's highland counterparts disapproved of the Order, as the druids of highlands were teachers in their tribes, they chafed under the "non-interference with mundanes" clause of the Code, and many refused to join. These druids were, however, protected by their Hermetic brethren.

· Flambeau – an hobbit of the noblest line by birth, his family lost battle after battle to the Dragons, retreating further and further north. His master took him from this violent background and taught him magic. Both of them fought along side the human nobility against the Dragons, but to no avail. Flambeau's master was an expert in the art of destruction, but Flambeau studied and mastered the art of fire. His fighting style was flexible and brilliant, alternately using columns of flame to distract his opponents and removing them from their horses without a sound. He gathered around him a group of other wizards - not always willingly - to form a military unit to use against the hated Dragons, thus he was the 'leader' of the Angband Alliance. When Trianoma came to him he was sceptical, not wanting his freedom restricted. When the Order seemed more likely to form, with or without him, his attitude changed. He insisted on Magi having the right to use violence if necessary, thus the advent of Wizard's War. He was probably the most magically powerful of the Founders.

· Guernicus - when the Order was being founded, the dwarvish Magus Guernicus showed the greatest scepticism that Magi could work together and would allow themselves to be governed by the Code, having seen the infighting that occured in the Angband Alliance. He estimated the lifespan of the Order would be 'three-score years and ten, or a bit longer thanks to potions of longevity.' Trianoma finally grew weary of his scepticism and never-ending wise-cracks and asked him what provisions the Order would need to survive. Guernicus said that the Order would need a Magus whose sole duty would be to police the other wizards, keep the peace, and enforce the Code. At Trianoma's suggestion, Guernicus took this role, abandoning his former Terram magics for those of Intellego. Guernicus was a gadfly in his role as judge and many accused him of looking for disputes in an effort to prove that the Order could not stand. While he often used his position to ridicule other Magi, it was thanks to his fierce challenges and insistence on regulation, however, that the Peripheral Code was formed.

· Jerbiton - a noble by birth, a member of an old hobbit patrician family that had survived into the Dark Ages as a clan of land-holding nobles. His family cultivated in him a fine taste for music and other arts, so he felt isolated and distraught when he was taken from home and made an apprentice. Once a full wizard and free to travel, he spent his early years visiting city after city, steeping himself in whatever arts he could find in that dark time. Eventually, he even reunited himself with his family. When he heard that an Order of wizards was forming, he was excited for he felt that only by cooperating in peace could Magi themselves develop traditions of art and philosophy based on their magical arts. After the founding he became disillusioned when he saw that the others were not interested in the pursuit of art, but only the pursuit of power. He taught his followers that they were more 'noble' than the others, and this feeling of superiority persists to this day.

· Mercere - a Horseman Magus who was very enthusiastic about the Order, and visited many of the other wizards of the Angband Alliance to invite them to join, considering it a means to restore the peace that was lost with the fall of Kwitche. He was renown for his transformational magics, and taught Bonisagus much about this magic. It is believed that the remnants of alchemy that remain in Hermetic theory were due to this magus.

· Silver Elf Merinita - to the Magi of the 8th century, a legend and a mystery. She traveled alone through the wilderness, a priestess of the earth mother, who was said to be in communion with the spirits of the wild. Trianoma spent a year trying to find her to invite her to help form the Order, and for reasons still unclear, she came out of the wilds to become a member of the Order and to train apprentices. After founding her House and seeing the Order into its first years of stability, however, she returned to her journeys through the wilds of this world.

· Trianoma - the driving force behind the formation of the Order, Trianoma was a superlative diplomat. She saw the potential in Bonisagus's magic when they first met some three decades before the founding, and though she was a wizard already, she became Bonisagus's student. She had the skill to fade into the background having convinced people that the matter under discussion was their idea in the first place. She was a good enough wizard to beat Tytalus, so her powers were by no means negligible.

· Tytalus - Tytalus was one of the reasons that the formation of a peaceful Order was appealing to other wizards. He was known as a very short and hot-tempered hobbit wizard, prone to challenging other powerful wizards just for the sake of testing himself and learning from his victories (which were many) and defeats (which were few). Initially he spoke out against the Order, but Trianoma beat him in a magical duel, and he agreed to join; thenceforth he continually tested the bounds of the Code. Like Flambeau, he took pleasure in hunting down those that refused to join the Order, though he often let them live once they had acknowledged defeat. Tytalus's relationship with his apprentices set a tradition of 'beloved rivals', constantly involved in games and contests of power which made others believe that they hated one another.

· Verditius - An Dwarven Magus residing in Nasir, and the last priest of the Cult of Vulcan. He was utterly incapable of casting spells, but as a creator of magical items, he has never been matched. He was eager to join the Order because it gave him certain protection from other Magi - he feared that he was unable to hold his own in magical battles and wanted to be part of an Order which would allow him to practice his craft in peace and safety. He worked long and hard with Bonisagus, sharing what he knew about crafting magical devices, but every time he became philosophical about the intangible, inexpressible part of magical creation, Bonisagus said that such talk was pointless. Though Bonisagus managed to capture the simplest and most direct instructions for making magical devices, he could never quantify the personal element that Verditius thought was so important, and makes members of this House so skilled.

 

The Concord of Durenmar determined that there would be 12 Houses, each dedicated to the goals and interests of one of the Founders, and that Magi who wished to enter the Order should petition to join one of these Houses, and if accepted, swear the same oath that the Founders had.

Each House dwelt at its domus, which was usually the original home of its Founder. As the Founders came from all over Zanziar, this soon became impractical. Most magi set about their research after the Founding, and the only change was that some of them were willing to establish laboratories in the same locations and share both knowledge and resources. Because of the oath most magi took to work closely with those at the same location, these convocations of wizards came to be known as covenants, and the exchange of knowledge and the mutual protection afforded by the covenant structure made it quickly become the most common place of residence for members of the Order, although a substantial minority maintained their independence.

The Order quickly gained new members from far reaches of Zanziar growing from a couple of dozen to over two hundred in less than 100 years. As the size of the Order grew, there became an inevitable need for internal structure to maintain stability. The first institution to be founded was that of the Quaesitores. Guernicus had taken on the role of judge, making rulings on the Code, and he soon formulated the Periperal Code, which augmented the Code of Hermes in two ways. The first was a set of supplimentary rulings, that clarified the Code, or allowed new institutions (such as Certamen) to become part of the Code of Hermes. The second section was a set of precedents, how Quaesitores had ruled in previous times, as a guide upon which decisions could be made. The members of House Guernicus became famous for their neutral reputations and charged with keeping and speaking the laws of the Order. The Magi that shouldered this role were given the title of Quaesitores, and Magvillus, the home covenant of Guernicus, became a place at which the decisions of the Order would be kept and passed on to new Quaesitores. House Ex Quaesitores, as it became known, was always a relatively small House, and had access to many forgotten magics. They were granted by the Peripheral Code particular powers to assist them in the execution of their duties, primarily inviolability. Excerpt from the Peripheral Code:

"A member of House Guernicus that has been named quaesitor is subject to the Code of Hermes and the Peripheral Code of Hermes in the same manner as any Magus of the Order; however, punishment of a quaesitor can only be meted out by a Tribunal consisting only of other quaesitores, who must determine whether the actions of the accused quaesitor were contrary to the benefit of the Order."

"Refusal to comply with the wishes of a quaesitor is an offence against the Code of Hermes, resulting in the immediate declaration of a Wizard's March against the offender."

Since the times of founding the rapid expansion continued. There were fair share of disagreements, but only once was the entire order on the bring of extintion, even then only one House was banned and later destroyed by fellow sodales.

During the following decades the oppression grew and the situation became more and more complex. Strong opposition from elvish communities persisted and it was clear that full blown fight againts the elvish communities, dragons and other powerfull enemies would ruin the Order and possibly even allow the Enemy to learn the secrets of the Order.

A decision was made: The arcane knowledge was to be written down in secret code, an order of dragon worshippers were formed to serve as a cover organisation. Most of the knowledge had been transferred and hidden when a traitor among us almost undid the great endeavour. The Nine Gifted the traitor had convinsed to follow her had succumbed too deep in the blood rites, changing their very nature. They were no longer one of us, but something dreadful.

Then it was evident that time had run out.

Nine Chosen Ones were selected to carry the knowledge, Nine Leaders were to lead our folk after the Gifted were gone. Everyone knew that the sacrifice would be close to unbearable, yielding results which were uncertain and yet, there were no other options.

Every Gifted, apprentices and masters alike, but the Chosen Ones, prepared for the ritual never seen before – to force the Time for new Chapter.

Chapter of Time was changed. Old enemies waned, but new reality was harsh. The secret societies nurtured the hope all those years of oppression and slavery, waiting for new coming of the Prophet – becoming of New Chapter of Time.

That is now at hand, the influx of power has been felt everywhere and new gifted babies have been born since some years back. You have been chosen to re-instate the Order, as the best representatives of your species. We are fully aware that unity might be hard to reach at first and eventually a total unity might not be needed.

 

Shadow Pairs

You are to select a shadow to yourself among the persons present. The role of a shadow is to complement You and represent you on tribunal meetings whence you're not personally available for any reason. Select wisely, as the bonding you'll take shall not be easily broken nor is it to be taken lightly. I must also make it perfectly clear that you shall only be allowed to select your shadows amongst the persons who are NOT members of the Council.

The role of shadow pairs will come very evident to you in years to come. I want to assure You, that by not selecting a shadow one will always loose far more than even with worst possible selection of any kind.

The shadow bond shall be an unique link between two individuals, allowing many of the same features to be bonded as the more educated among you know to be possible within bonding of a familiar.

Why I am requesting this bonding? As we're approaching rapidly an episode where duality plays important role and mere individuals shall be succumbing slowly to Oblivion.

1the Red moon of Dor Amarth

 BC = Before Chapter of Time changed

 

Seuraavaksi Wyrmandalus pyytää kaikkia kollegion jäseniä valitsemaan itselleen Varjon. Toiset kysyvät avoimesti, toiset valitsevat salassa. Myös huoneet valitaan ja perustetaan.

 

  • House of Tytalus : Silmarie – Vauva Lidian masussa
  • House of Bjornaer: Gwyndham of Forest – Grenwald Ebenhart from Kuduk
  • House of Jerbiton : Elisa of Zirconia -- Princess Anna Ormgård of Fär
  • House of Verditius: Chancellor Herbo -- Little Princess Lucia Ormgård of Fär
  • House of Criamon: Håkan of Angmar – Lady Eileen
  • House of Bonisagus: Morgan the Horse – Ghost of Wyrmandalus
  • House of Tremere: Queen Hileiath of Kuduk – Lord Ethir Gwathlo
  • House of Ex Miscellanea : Emperor Vottere of Gory – Ambassador Pulzer Lutilus
  • House of Guernicus : Mabnuthor the Prophet -- Sharen Valorius of Vidal-Sis
  • House of Diedne : Lotte the Dragon -- Leannan O’Bran
  • House of Mercere : King Weiland of Iiri -- King Nils Fatland of Haugen
  • House of Flambeau : King Olaf of Fär – Gundolf of Angmar
  • House of Merinita : High Priest Neshilim of Vidal-Sis --  Voikukka the Hobbit

 

NOTE: Gundolf, (ullan hahmo: Puissant perdo)

 

 

Kaikki joutuvat myös vannomaan maagin valan, kaikki kuninkaalliset ovat haluttomia luopumaan maallisesta vallasta, Leia ja Vottere etunenässä. Wyrmandalus kertoo kuinka Ajan Pyörä tulee pyörähtämään ja seuraavat 81 kuukautta ovat Muutoksen Aika, jolloin meidän kaikkien tulisi irtautua maallisesta vallasta ja samaistua Veljeskunnan jäseniksi, Huoneidensa herroiksi. Kaikki muut paitsi Vottere ja Leia vannovat valan, heitä Me taivuttelemme, kerromme kuinka voimme tehdä hyvää ja estää pahojen voimien aikeet. Kuinka maallisena hallitsijana keisaripariskunta heittäisi paljon kyvyistään hukkaan. Lopulta hyvin tunteellistenkin keskustelujen lopputuloksena Vottere ja Leia suostuvat vannomaan yhdessä valan, ja Veljeskunta on täysi.

 

Wyrmandalus opettaa ikuisuudelta tuntuvan ajan koko veljeskuntaa taikuuden perusteista ja Parma Magicasta, maagisesta suojasta.

 

Pitkällisten keskustelujen jälkeen päädytään siihen, että kun kaikki poistuvat tästä paikasta on aika perustaa kolme tukikohtaa; covenanttia. Alustavien keskustelujen seurauksena näyttäisi että covenantit pitäisivät sisällään seuraavat magukset ja heidän shadow’t:

  • Vuorten eteläpuoleinen covenant: Vottere, Leia, Silmarien, Elisa, Neshillim
  • Vuorten pohjoispuolinen covenant: Gwyndham, Mabnuthor, Håkan, Lotte, Olaf
  • Tähän maagiseen region perustettava covenant: Morgan, Herbo, Weiland

 

Ja näin olleen hahmojen pelaajiksi tulisi:

 

Eteläinen covenant:

Ø Vottere = Mörötti

Ø Leia = Joonas

Ø Silmarie = Jussi

Ø Elisa = GM

Ø Neshilim = Niko

Ø Pulzer Lutilus = Ulla

Ø Anna Ormgård = Leipold

Ø Vauva Lidian masussa = GM (saattaa siirtyä aikanaan jollekin muulle)

Ø Ethir Gwathlo = Max

Ø Voikukka = Anne

 

Pohjoinen Covenant:

Ø Gwyndham = Max

Ø Grenwald Ebenhart = Joonas

Ø Mabnuthor = Leipold

Ø Sharen = GM

Ø Håkan = Niko

Ø Eileen = Jussi

Ø Olaf = Mörötti

Ø Gundolf = Ulla

Ø Lotte = GM

Ø Leannan = Anne

 

 

Takaisin